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Bevel Kan Jam Tournament

KAN you JAM? Then grab a partner and join us at our first ever Kan Jam tournament happening July 6th!

This event will be held from 12-4pm. Pre-Registration Recommended!

Bevel House Rules:

Set-up

Kans will be set up 30 feet apart from each other on our patio at Bevel.

Teams

Four players divided into teams of two are required to play the game. Members of the same team (partners) stand at opposite goals. Partners work together to score points, alternating as thrower and deflector.

Equal Number of Turns

Try and score points by and tossing the disc to your team mate to hit the kan. Unassisted kan hits earn 2 to 3 points or even an instant win, and assisted kan hits earn one point for your team. Teams must complete the same number of turns before the game is over, except when an “instant win” occurs. Choosing to throw last is considered to be an advantage. Players must stay behind the kan when releasing their throw.

Winning the Game

Be the first team to score exactly 21 or hit the “instant win” slot in the front of the kan.

Points:

Dinger 1 point

Redirected Hit: The Deflector redirects the thrown disc and hits any part of the goal.

Deuce 2 point

Direct Hit: Thrower hits the side of the goal unassisted by their partner.

Note: in the rare case should the disc enter the “Instant Win” slot and deflect out of the goal, this is a Deuce.

Dunk 3 points

Redirected Hit: Deflector redirects the thrown disc and it lands inside the goal. This will almost always occur through the top of the goal, but may also occur if the disc enters through the slot opening.

Done Deal 21 points

Direct Entry: Thrower lands the disc inside the goal, either through the front slot or unassisted by their partner through the top of the goal. When an “Instant Win” occurs, the throwing team is declared the winner and the losing team does not receive a “Last Toss” option.

Breaking a Tie

The winner is decided in an overtime round. Each team competes one round and the team with the most points wins. Overtime rounds continue until the tie is broken.